Federation Commander LeagueUp Through the Ranks |
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The Acheron is a tough nut to crack... more than twice our guns, more than twice our numbers, and they will sell their lives dearly. - “Lucky” Jack Aubrey Each player takes the role of ship’s master and works his way from from frigate to battleship as he advances in ranks. Everyone starts as a Lt. Commander in command of a Frigate and the first one to reach Fleet Admiral wins the league League RulesEach player starts off with the rank of Lt. Commander and in command of a frigate from his chosen empire. Fleet Command assigns missions based on the capabilities of the ship. Successful missions and experience gain the player advancements in rank and posting to larger and larger ships. Players are assigned missions (scenarios) by the Fleet Command (the league organizer). Player’s receive league points based on the outcome of the scenarios. League points are awarded according to the schedule to the right. If a player loses his ship, either destroyed or captured, he gets a replacement based on his current league point total. Advancement is based on league points and is presented in the schedule below. League Advancement Schedule
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League Points Schedule
MissionsMissions are chosen from the existing Federation Commander scenarios and may be modified to suit the situation or ships. At lower ranks, the players will run single combat ships, as a player advances in rank, he will start commanding task forces, flotillas, and eventually fleets. Some scenarios will pit the player’s masters against each others. Other scenarios will require one player to take the role of the opposition against another players master. For example, a player would run the Planet Killer against another player’s master. |
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